STELLA GLOW ROM ENCRYPTED HOW TOThanks to u/yuukishiroko for the clarifications and especially thanks to u/jirachi_star for their coding work, their clear instructions, and general assistance! Should anyone need a guide on how to make ROMFS binaries for HANS, let me know and I'll make one as the only guides I could find were outdated and/or inefficient. Needless to say, I'm satisfied with the results. It is responses like this that prompted me to start this post in the first place rather than hit up the Questions Megathread again, as I hoped that people would take the issue more seriously. The common response I've gotten when asking this question was something along the lines of "CIA's are just a lot more convenient so don't even bother with old ROMFS" which 1) I was well aware of before, thank you 2) doesn't address the concerns of the person you're espousing this to. This is a much more convincing argument for using CIA's to people like me who have shied away from using CIA for fear of banning. Loading modified CIA's of your legitimate copy of the game does not put you at risk of banning, so long as you don't use unofficial assets/etc in online play. If a method is found to load *hax HBL while on Luma 8.0+, chainloading would be unnecessary. It should also be noted that chainloading Luma 6.6 to access *hax HBL can also work, but 7.1 is preferred as it solves issues of 6.6 and natively uses b9s. Any attempt I've made to launch *hax HBL from entrypoints like ninjhax and steelhax have resulted in this error. I am unaware of any other method at this time to access *hax HBL (and therefor HANS) rather than Rosalina HBL on Luma 8.0+ (which at this time explicitly blocks HANS). Also note that HANS will have issues for extended memory games. Workarounds for 9.6 mmap encryption may exist but I'm unsure where or how. The current newest version of HANS also is able to load digital games that it could not in the past like Liberation Maiden, though this applies mostly to older titles that do not have 9.6 mmap encryption. This also circumvents issues that affect games with large file counts like Stella Glow, as now all the files that need to be patched are contained within a single binary. Using ROMFS binary files through HANS removes slowdown and audio clipping for games that have problems with LayeredFS patching. Should you choose to try this out, note that HANS-style ROMFS binaries will not work unless you splice in the first 0x1000 bytes from the ROMFS of the actual game, as these are commonly taken out to make them work with HANS.Ĭhainloading this version of Luma 7.1 allows non-Rosalina HBL, and therefore HANS, to be launched. This is not recommended, as results are often unsuccessful and the reasons for their failings are unknown and won't be tested any further. Luma 6.6 still allowed for ROMFS binary loading, therefore chainloading this version of Luma 6.6 and enabling game patching could allow certain games to play with these ROMFS bins. In fact, they had taken out that feature already in 7.1. Loading HANS-style ROMFS binary files was never a promised feature of Luma 8.0, it was just something espoused by third-parties. More details at #3, the rest of these points cover the general findings of all the comments for this post. Conclusion: If you're running Luma 8.0+, HANS can be made to work again by chainloading Luma 7.1 and launching a *hax exploit.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |